Draw an arc (semi-circle) with center being identical with the origin and draw a line closing the "open" side of the arc.The correct sketcher-based workflow of inserting the balls would be: Then we apply a boolean cut to the two revolved shapes and we have the complete shape of the inner/outer ring. Then we draw a circle and revolve it to get the geometry of the groove. Since we can't do this in scripting, we draw a rounded rectangle and revolve it to get a basic "ring shape". In the sketcher we would use constraints to define the start point and the end point of the arc.
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